MOTAR Unity SDK Prefabs
The MOTAR Unity SDK provides various prefabs for developers to use and helps users connect the course modules to their Unity application.
Last updated
The MOTAR Unity SDK provides various prefabs for developers to use and helps users connect the course modules to their Unity application.
Last updated
Prefab DXXR_Rig
Our Standard XR Rig that controls movement and UI interactions
Two costume teleport reticles are provided
TeleportReticle_1 is for teleportable areas
TeleportReticle_2 is for un-teleportable areas
Script DXXRInteractableBlockedStatus can be used on gameObjects to cause the DXXR_Rigs teleportation ray to be Red
The Script DXXRLocomotion can be used to enable and disabled avatar movement/teleportation
Avatar displays users name & device on UI above their head
Avatar's will fade out as they get too close to one another
Avatar's face will be the users profile photo
Avatar's hands will animate based on device input (Grip/Trigger/Trigger Touch/Thumbstick/Thumbstick touch)
Hands have some unique poses based on grabbing objects with specific tags
RoundGrabbable/LCylinderGrabbable/SCylinderGrabbable/WritingGrabbable
Tags will be automatically added to project when package is imported
Hands have a Wrist gameObject attached to them that will spawn any "Watch" prefab located in Resources named "DXXR_LefthandWatch" or "DXXR_RightHandWatch"
Supports both Built-In and URP render pipelines
Toolbar button to convert from one to the other will be automatically added on package install
Sample that contains MultiplayerTest
A fully put together example utilizing all the features for users to try