Chapter 9 | Test & Run App
Now that the Unity app is developed, users will run the app and verify the app data is seamlessly synchronized to the user-created MOTAR Studio course (Chapter 5 of this tutorial).
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Now that the Unity app is developed, users will run the app and verify the app data is seamlessly synchronized to the user-created MOTAR Studio course (Chapter 5 of this tutorial).
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Please note that the example images provided in this chapter were captured using the Meta Quest 2 interface. If using a different modality to run the application, the steps will still follow as outlined below, but may look slightly different than the images presented.
9.1. The user will now open their application to play through all objectives.
9.1.1. In the Unity application, log in using the Sandbox student user account generated in Chapter 4 of this tutorial. INPUT the USERNAME and PASSWORD. SELECT the LOG IN button.
9.1.2. The student’s profile picture and first/last name will be displayed. SELECT the CONTINUE button.
9.1.3. The Alien Invasion scene will launch, with all Controls & Objectives populated on the display. SELECT the CONTINUE button.
9.1.4. The current objective will be displayed. SELECT the CONTINUE button.
After selecting the CONTINUE button, the document module created within the MOTAR course should have been posted. This will be verified later in the chapter.
9.1.5. MOVE FORWARD in the application to INVESTIGATE the UFO. The next objective will be displayed. SELECT the CONTINUE button.
9.1.6. MOVE AROUND in the application to FIND the three POWERCELLS. As each powercell is found, RE-SOCKET them back into the UFO.
Powercells must be placed in the correct colored socket, or the user cannot move forward in the application.
9.1.7. Once all three powercells are re-socketed, the UFO will power up and begin to hover above the ground.
9.1.8. The Post-Invasion Assessment will display above the UFO. CLICK the BEGIN button.
9.1.9. The first question in the assessment will display. SELECT the correct answer: 3. Then CLICK the NEXT button.
9.1.10. The second question in the assessment will display. SELECT the correct answer: BLUE, YELLOW, AND PURPLE. Then CLICK the SUBMIT button.
9.1.11. The Assessment Results will display. CLICK the CONTINUE button.
9.1.12. The application is now completed. EXIT the APPLICATION.
9.2. With the application objectives completed, the user will log in to MOTAR Sandbox to verify data was synchronized from Unity to the previously created MOTAR Sandbox course.
9.2.1. LOG IN to MOTAR STUDIO using the Sandbox Instructor user account generated in Chapter 4 of this tutorial. NAVIGATE to the MOTAR SANDBOX COURSE created in Chapter 5.
9.2.2. CLICK the USERS tab.
9.2.3. LOCATE the STUDENT Standbox user account that completed the application in section 9.1. of this tutorial. CLICK on the STUDENT.
The user’s student Sandbox user account will differ from the example image below.
When the student’s page loads, the user may need to refresh the page for the course progression to load.
9.2.4. VERIFY the student’s PROGRESSION accurately reflects the objectives completed within the application (section 9.1. of this tutorial).