Chapter 6 | Connect App to Unity

To build their first project, users will utilize the MOTAR SDK Connection Wizard to link the Unity SDK folder and app listing information to Unity Hub.

Chapter 6 Tutorial Video

MOTAR SDK Connection Wizard

6.1. ACCESS Unity Hub and launch the user's Project. Click on the MOTAR SDK (top-window tab) and select CONNECTION WIZARD.

6.2. AUTHENTICATE with the user's MOTAR production account.

The user's MOTAR production account login will be their specific username and password. Do not attempt to login with the Sandbox user accounts generated in Chapter 4 of this tutorial (Instructor and Student accounts), as this will flag an error.

6.3. SELECT the user's APPLICATION from the dropdown and CLICK NEXT.

6.4. SELECT the STUDENT SANDBOX USER from the dropdown, then CLICK the IMPERSONATE USER button. CLICK NEXT, once the button is activated.

6.4.1. SELECT the user's sandbox COURSE from the dropdown, CLICK NEXT.

6.4.2. SELECT the user's sandbox CLASS name from the dropdown, CLICK NEXT.

6.4.3. SELECT the user's APP LESSON name from the dropdown, CLICK NEXT.

6.5. CLICK SAVE SETTINGS.

When the user clicks to save settings, there will likely be no indication by the application that the action was executed successfully (i.e. window close or notification banner). If no errors are flagged in the console, the steps was successful and the user can continue.

6.6. SEARCH for the MOTAR FOLDER generated in your Assets folder after clicking Save Settings.

6.6.1. SELECT the DXCONFIGURATION OBJECT and VERIFY Client ID, Client Secret and environment VARIABLES are correct / reflect what is set in MOTAR Studio.

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