MOTAR
  • About
  • Welcome
    • Get a License
    • Installation & Tutorial Files
    • Commercial Installation & Setup Tutorial
      • Learn to Fly UFO - XR App Build Tutorial
        • Prerequisites
        • Install Sample Project
        • Set Up the Scenes
        • Set Up XR Controls
        • Configure the MOTAR SDK
        • Build the Application
      • Advanced Deployment Guide
      • Get MOTAR 3D
    • Government Installation & Setup Tutorial
      • Learn to Fly UFO - XR App Build Tutorial
        • Prerequisites
        • Install Sample Project
        • Set Up the Scenes
        • Set Up XR Controls
        • Configure the MOTAR SDK
        • Build the Application
      • Advanced Deployment Guide
      • Get MOTAR 3D
  • RELEASE NOTES
    • MOTAR 3.0
    • MOTAR 3.0 Beta Hotfix
    • MOTAR 3.0 (Beta)
  • HOW TO
    • MOTAR Core Services
      • Using MOTAR Hub
        • How to Discover Listings
        • How to Download Listings
        • How to Use the Model Inspector
        • How to View MIAB Compatible Listings
        • How to Use Version Tree in Hub
        • How to Launch Apps
      • Using MOTAR Studio
        • How to Manage Each Listing Type
          • App | Listing Type
          • Models | Listing Type
          • Video | Listing Type
          • Audio | Listing Type
          • Image | Listing Type
          • Document | Listing Type
        • How to Manage Listing Permissions
        • How to Use State Manager
        • About MOTAR Digital Thread
          • Digital Thread Iconology
          • New Version | Digital Thread
          • Remix | Digital Thread
          • Authorizing and Certifying Listings
        • MOTAR Secure File Upload & Scanning
      • Using MOTAR Devices
        • How to Sync a Device to MOTAR Web
      • Using MOTAR Admin On A Commercial License
        • Owning Company (Self Managed) | Commercial
        • How to Manage Partners | Commercial
          • How to Add Partners | Commercial
        • How to Manage Users | Commercial
          • How to Add Users | Commercial
          • How to Add User to Studio Group | Commercial
        • How to Manage Studio Groups | Commercial
          • How to Add Studio Groups
      • Using MOTAR Admin On A Government License
        • Owning Company (Self Managed) | Government
        • How to Manage Access | Government
          • How to Create A User | Government
          • How to Add User to Studio Group | Government
          • How to Manage Users | Government
        • How to Manage Studio Groups | Government
          • How to Add Studio Groups | Government
        • How to Manage Contractors | Government
          • How to Add Contractors | Government
      • Using MOTAR SDK
        • MOTAR SDK for Unity
          • Installation
            • Detailed Scoped Registry Instructions
          • Configuration
          • MOTAR Classes
      • Using MOTAR Holodeck
      • Installing and Using MOTAR 3D
      • Backup & Restore Data
      • Updating MOTAR Installation
  • Support
    • Contact Us!
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On this page
  • Configuring Build Settings
  • Configure Player Settings
  • Building the Application
  1. Welcome
  2. Government Installation & Setup Tutorial
  3. Learn to Fly UFO - XR App Build Tutorial

Build the Application

Configuring Build Settings

  • Open File -> Build Settings.

  • Verify the following scenes are under Scenes in Build:

    • MOTARDeviceSyncAndAuthentication

    • BarnScene

    • UFOScene

  • Remove SampleScene if present.

  • Select Android as the platform and click Switch Platform.

  • Navigate to Edit -> Project Settings -> XR Plug-in Management -> Project Validation.

  • Click Fix on any errors regarding supported architectures.


Configure Player Settings

  • Open Edit > Project Settings

  • Click on Player

  • Update Company Name / Product Name / Version

    (for this tutorial, match the entries listed below)

  • Ensure the Android tab is selected and scroll to Other Settings

  • Scroll to Identification

  • Ensure your Package Name is named "com.Dynepic.LearntoFlyUFO"

This name will be entered into the Studio listing distribution and is used to launch the app from MOTAR 3D

Unity auto generates this name based on the Company

Building the Application

  • Open File -> Build Settings.

  • Ensure Platform is set to Android.

  • Ensure Active Input Handling is set to New in Player Settings.

  • Return to Build Settings and click Build.

  • Enter a memorable file name and save the build.

  • Unity will begin compiling the application (this may take several minutes).

BuildiBuilding or compiling an application for Android can be complex, often depending on your local system environment. If you encounter build errors, check the Unity console—it will point you to the exact issue and may provide helpful troubleshooting tips.

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Last updated 1 month ago