Build the Application
Configuring Build Settings
Open File -> Build Settings.
Verify the following scenes are under Scenes in Build:
MOTARDeviceSyncAndAuthentication
BarnScene
UFOScene
Remove SampleScene if present.
Select Android as the platform and click Switch Platform.
Navigate to Edit -> Project Settings -> XR Plug-in Management -> Project Validation.
Click Fix on any errors regarding supported architectures.
Configure Player Settings
Open Edit > Project Settings
Click on Player
Update Company Name / Product Name / Version
(for this tutorial, match the entries listed below)
Ensure the Android tab is selected and scroll to Other Settings
Scroll to Identification
Ensure your Package Name is named "com.Dynepic.LearntoFlyUFO"
Building the Application
Open File -> Build Settings.
Ensure Platform is set to Android.
Ensure Active Input Handling is set to New in Player Settings.
Return to Build Settings and click Build.
Enter a memorable file name and save the build.
Unity will begin compiling the application (this may take several minutes).
BuildiBuilding or compiling an application for Android can be complex, often depending on your local system environment. If you encounter build errors, check the Unity console—it will point you to the exact issue and may provide helpful troubleshooting tips.
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